Amber Magatama

More tales...

10th day of Burnt Offerings Continued

After destroying the rest of the beetles and convincing Monk that they have done so, they return back to the Temple. It is here that they are given their pardons, but are then conscripted into the Glorious Army of the Fifth Lord of Kyodai on the side of the Glorious Kami. Monk is found out to be their commissioner.

They were then allowed to stay upon and determined to figure if they wanted to be on the Front Lines, or if they wanted to be on the Hunting Lines.

The group was given the night to think it over and give Monk, their new commander, their answer.

11th day of Burnt Offerings

The group speaks with Shiro Megami-sama and Monk and after a little information is given to them, they determine to hunt the Kami on the back lines rather than fight them head on in the front lines.

They are told of a group of smugglers known as Jorogumo might be in the woods. They go into the woods and ask the Forest Kami to help locate the cave where the smugglers are supposed to be.

Midday they reach the cave and enter it.

The Tale so Far...

5th day of Burnt Offerings

The Heroes are traveling in a caravan when a bandit group sets upon them. the bandit group is known as the Gold Talons and the adventurers make short work of them. In the process however, the adventurer wind up knocking over a hokura and wind up being taken in front of the Lord of Kyodai.

The Lord of Kyodai was more than happy to make them examples to the Kami by having them executed. Instead however, Jingu (the advisory of the Lord of Kyodai) suggests that instead, they can be sent to the Great Izumo-Sanzen Temple in the Western Forests. She tells them that there is a problem at the temple and that they are able to redeem themselves by helping out with the problem.

They were told to travel there and from there, they would deal with the problem. As an added incentive, the court sends Monk, an Arcanist, to watch them.

They make the three day trek to travel to the temple.

7th day of Burnt Offerings

Attacked by several wolves. (4 in total)

8th day of Burnt Offerings

The adventurers arrive at Izumo-Sanzen Temple. Upon arriving, they meet with a monk named Wong who is the caretaker of the Shrine’s Kami. He tells them of the vermin problem that they are having, mainly a nocturnal vermin known as a Blister Beetle. If the adventurers can kill of the nests, then he would be grateful.

The adventurers wait till night and then go hunting down the pests. throughout the night, they go hunting the Beetles, destroying one nest and killing 10 of them. Daylight fast approached.

9th day of Burnt Offerings

The party slept in trees to prevent from being caught unawares so they could hunt again in the night. Discovering the original nest they exterminate it and head back to the temple for healing. as there are no priests there, the Kami herself (shiro-megami-sama) heals the party and sends them back out again. Instead of going back out, they all agree to sleep at the temple and start anew the next day.

10th Day of Burnt Offerings

New people are forced into the temple to be helpful as well. They all band together to continue to destroy the pest problem. Finding yet another nest, they destroy it through using an entangle.

Welcome to your campaign!
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Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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